Sunday 5 October 2014

How to Beat The Zombie Apocalypse by Time Travel



How to Beat the Zombie Apocalypse by Time travel

Part I

The Zombie

We only have to turn on the TV any night (usually after 9.00pm) to see that the world is being ravaged by various forms of zombies and mutant dead infected people who just won’t lie-down and die. Of course we’ve all been told over the years how to terminate a zombie. Whatever the advice the general method is the same, separate the brain from the rest of the head. This is of course a traditional cure for many types of undeadism; from vampires to zombies and other creatures but is  more easily said than done. 


All of the advice we receive is usually focused on the tactical situation of defeating an immediate zombie challenge while what we will attempt to do with this paper is look to this danger and how we might overcome it from a strategic level. When we look at plans such as those put forward by the US Army[1] we still see how to deal with the impact of the zombie, indeed the name of the plan says it all, it looks to dealing with “zombie dominance”.  Even the CDC[2] (Centers of Disease Control and Prevention), when looking to deal with the zombie treat looks to the emergency situation where the zombies are already with and infecting people. 


The greatest challenge with dealing with zombie hordes (the collective noun for a group of zombies), is not the danger of dealing with them one, or more, at a time. This situation is inherently dangerous with usually a far greater chance of permanent death than survival. As with any close quarter battle, you will need to know your enemy, something which is easy enough in this case, in so far as that they will be coming at you trying to eat you, we know they are not going to be planning any big pincer movements or complicated ways of confusing us. Thus far the evolution of the zombie has not repeatedly produced a generation which has learned to think and adapt. This is of course significant because we are dealing with a static enemy and not one which adapts and changes generally.[3] Knowing how our enemy thinks (or more correctly, does not think) helps us to deal with them. Our ability to create and deploy an array of defences and weaponry also improves our chances.


 So we are okay there. We should also pick the location of our fights, this is something we can have some influence over, but it is where do not have a place of choice that we can run into difficulty. The biggest challenge is with the horde mentality. Zombies general like to group together and travel in packs.


Evidence gathered to-date indicates that zombies are pack creatures who normally group together to survive and hunt for food. While the grouping together for survival is a useful trait, it is quite annoying to humans who gather in small groups and find themselves outnumbered. Where as a human when in danger will think about running-the-hell away, a zombie will just keep going. It is the attrition caused by such a practice that kills so many humans. We usually realise that as a result of them coming on to us from all sides we are trapped.  A further issue is the human practice of “bugger that, I’m taking you all with me” where we do not  run away but rather develop a rather stubborn streak which requires us blindly killing any creature we can. While this perhaps a desirable way to fight and defend against other humans it is fairly useless against zombies. We have to shoot, or kill them to stop them; as they do not injure or suffer pain like us, they can keep coming until they are no longer physically able to. All they have to do is infect us. 


Infection spread

It is this infection which poses the greatest danger to us as it is normally unheralded and judging from reports to date has a very short incubation time. This short incubation time means we cannot quarantine or separate potential zombie victims, because we simply do not know who is the next victim. We also do not know the “starting Point” or “Ground zero” for the infection.  The vectors (infected) are in society and spreading the disease before we know it is there. There are no screening options and when the sick do come looking for medical assistance they usually are close to transition and actually pose a danger to the medical facilities being provided. Such is the speed of transition that a  patient sitting in A&E can often be a vector within minutes, removing not only other patients but also the medical staff and the facilities themselves. 


The Zombie Research Society[4] staff have looked at the incubation periods of known zombie infection to date. While there is no confirmed set incubation period, an over long asymptomatic incubation period has been ruled out. It is generally understood to be between 4 and 48 hours. The zombie plague is at its most dangerous at the start when it reaches a critical mass as this growth will be quick and likely overwhelm society’s ability to respond. If the disease can be prevented from reaching this level then there is a chance to control and contain it. 


To date, the source or ground zero points for vector spread have been epidemic in nature, should an outbreak be pandemic in form then we are likely to face the end of society as we know it. A potential consequence of a non-centred and rapid disease spread is that local emergency treatment and response centres will be overwhelmed before a global response can be put in place. It is the local attrition repeated at various points which will remove society’s ability to remove the risk successfully. The problem is that such a reduction in  first response and security efforts will mean that strategically created plans will likely fail because the local resources are not available to implement the necessary plan elements.  In essence the short incubation time, coupled with the necessary organisational lag for response will mean that any response effort will be hindered by not only a localised shortage of personnel but also  unavailability of emergency resources as a result of them either being damaged or in zombie controlled areas. I say “controlled” but we must acknowledge that the control factor is purely one of us humans not actually having control, it is more a case of resources being outside out immediate range.


When we look at modern diseases, even ones about which we do not know much we can still track the vectors and look to patient zero.  Patients are usually cooperative and to a greater or lesser degree coherent, infected zombies are usually anything but cooperative and have no ability to communicate. This reduces the investigative ability to track, trace and eradicate the disease. Two current epidemics give examples of this. The current Middle East Respiratory Syndrome, MERS, (first reported in Saudi Arabia in 2012) is a coronavirus causing acute respiratory illness with high temperatures, cough and shortness of breath, about 30% of confirmed cases have resulted in fatality (permanent fatality). The majority of cases originate in the Arabian Peninsula and have been associated with pilgrimage sites. The source points, vector characteristics (pilgrims or business travellers) and disease factors mean it can be tracked and to an extent controlled. We see something similar with the 2014 outbreak of Ebola in West Africa. Initial reports gave a death-toll of about 50% which is quite low for Ebola, this is currently being revised upwards. However once authorities got a greater grasp of the situation and the necessary external assistance, measures were put in place to contain and control the disease. Initial resistance to medical teams gave an indication of how a less than compliant population can hinder attempts to eradicate the outbreak. In the case of zombies they are down-right belligerent and are likely to have damaged the available medical resources.


Essentially many of the factors we rely on in dealing with “traditional” disease outbreaks such as an ordered society, non-belligerent victims and the ability to control and contain potential vectors where necessary will largely be missing in relation to dealing with the zombie threat.


Zombyism and Feeding

The ability of this disease to spread quickly and directly is perhaps one of the greatest dangers. The desire to feed on medical responders  and others also acts as a hindrance. One important aspect of the zombie apocalypse however, which might be of use to us in dealing with it is the need for food. As a general guide uninfected humans can survive about 20 days or so without food and  an averagely fit human can last about 3 days without water before things go downhill fast. This is important because it is time related. Where  living humans may suffer from lack of food or water we need to look at the impact on zombies. 


Looking at food, we can see that this is a rather more complex factor than might be initially thought. The zombie by his (or her) very nature can no longer absorb or digest food as living humans do. The thought is that the necessary minerals are absorbed from liquids with unused solids regurgitated. Most of the essential bodily functions are no longer present so changing utterly the body’s ability to absorb nutrients. This should be a decisive factor in dealing with zombies, but with many viruses, one of the essential dangers of infection is the ability of a virus to alter the nature of its host purely to facilitate the survival of the invading organism. Given the reduced capacity of zombies to not just function but also to efficiently feed we should look at the 20 day rule. In essence one way to control the disease is to limit access to food supplies (i.e. other humans) for at least a month to ensure they no longer have the strength to be a significant danger.  This is not an easy option because we will not know if a person is infected until they show external symptoms (which apart from physical ones) only manifest themselves when it is too late. Once outwardly infected they must be isolated and prevented from feeding. A significant school of thought says that once corralled the infected should be eradicated rather than starved. Although there have been isolated cases of cross species feeding it is felt such cases are out of primal urges for food and are usually unsuitable. The absence of multi-species zombieism would also suggest that there is not cross species infection either. It might be presumed that the effect of non-human flesh on zombies might be similar to that of humans, raw flesh or blood of certain types cannot be efficiently used.


Water is another factor, we living humans can last, at most a long-weekend, before declining and dying. Zombies on the other hand do not drink water, nor do they use water for their bodily functions to the extent living humans do so this rule does not apply. The water inherent in the flesh consumed must provide the necessary quantities of moisture needed.  While it is possible to isolate and starve zombies it is hard because of the feeding urge which is coupled with the spread vector. Having no lungs breathing and air is not a controllable factor also. In theory zombies can survive in non-air environments such as underwater. Currents, zombie  lack of intelligence and various marine predators however limit the effective of water based survival for them. The fact that zombies consume so much blood further indicates the level of transformation. Living humans cannot consume anything other than very small amounts of human blood, (we do not have the necessary enzymes). The altered physicality of zombies means that this is not an issue for them and so they can consume and absorb as much as they  need. 


It should be noted that there is still much research needed on this area as zombies would seem to directly breaks down and absorb the minerals and nutrients from feeding. Witnesses dealing with zombies have repeatedly reported how the strength of a zombie is often related to how recently they have turned. Conjecture is that the basic strength is inherited from when they were living and the absorption of  nutrients contributes to existence. The, as-it-were- life expectancy of a zombie although never properly documented is essentially one of dying from the day created, the absorption of energy from nutrients  needs, as with living humans, to equal or exceed the energy expended, otherwise starvation.


It has also been noted that as the energy level of zombies decreases they become more lethargic  and essentially go into a low-energy survival mode, this is not quite hibernation and indeed there is no evidence of hibernation experienced to date. Even shorter periods which equate to sleep in humans have been more accurately described as a dormant state rather than sleep. Such behaviour is not unrelated to what we would expect of a virus in its immediate host; the more extreme the environment and the greater the risk to the virus’s existence will often drive it in to a state of animation where it can lay dormant for many years. An example of this is the research being done on the 1918 strain of  influenza.


One hypothesis regarding the zombie’s ability to absorb energy and survive details two aspects firstly expounding from human biology we know we need oxygen and energy to work our limbs and other bodily function. As the zombie’s heart and lungs do not function in any meaningful way it is thought that the nutrient breakdown process (digestion for us humans) is capable of extracting a quantity of oxygen to allow continued motor-function. It would seem to work on a most basic cellular scale transforming the necessary elements to the necessary materials and compounds. As in many other areas of zombie physiology we are hindered by the difficulty in capturing, containing and controlling test specimens. The limited range of movement demonstrated by zombies indicates that the “feeding” and subsequent internal dispersal of nutrients and necessary chemical reactions are not happening to the extent necessary to the zombie to function at a level closer to that of a human. 


 Having briefly looked at nutrient absorption and muscular action, we should not ignore the role of the brain in the animation of zombies. Just as the heart pumps much needed blood through our bodies and allows us to function, we need to look at what allows “full system operation” within a zombie. The only significant organ left functioning is the brain. When we say functioning we must caution on the level of function available. If we look at the some basic functions we can see how the brain function is impacted by the virus. Perhaps the most obvious and visible characteristics is the ability to communicate. Almost immediately all higher order communications abilities are lost with the victim able to do nothing more than grunt. The lack of oral communication may be a result of one or two factors. Firstly without functioning lungs  and air flow through the larynx it is next to impossible for zombies to formulate and speak words. This “eternal silence” is perhaps one of the more nerving aspects of the zombie plague as we witness attackers marching towards us it complete silence.  As with many aspects of nature it can be beautiful but also merciless. Nature and aspects such as this virus show us how non-functioning aspects are discarded in favour of allowing the critical characteristics or functions to operate more efficiently and at the same time adapt the immediate (host) environment to a manner which best facilitates external factors such as an invading virus. One theory currently gaining ground is that electrical nerve impulses generated in the brain allow bodily function such as it is. One of the ways this becomes possible is as a result of the attacking virus altering the essential DNA of the host and reducing brain function to merely on of supporting the existence of the virus. 


When we think of survival, in human terms, we think of a synergistic strategy of using the resources available to us to survive, viruses often sacrifice the individual [virus] to facilitate the whole, this is done without any obvious swarming. Essentially the body is now an incubation and feeding unit for the virus. The human host has become home to what is no more than an opportunistic parasite altering and feeding from the host in order to survive. The human is the survival method, while the virus controls replication by using the host as a transfer vector to pass on the virus to one vector after another. The human host is reduced to nothing more than a hosting environment.


The limited purpose of the human body to the virus is demonstrated in the restricted abilities, the brain functions to keep the rest of the host functioning and allowing the virus to live and replicate. Although the zombie is seen as a threat and a hunter it must be seen in the context of most other hunters. The significant difference is the zombie does not fear humans and comes from a shared habitat. It is this proximity to the humans they hunt that adds the significant danger. Although humans are caught and killed by many animals it is usually on a direct  basis by animals (I am considering mammals only) which are normally shy of humans and live in different food chains. In the modern world human food kills are an opportunistic kill, with zombies the human food kill is a specific target hunting of prey. The human body purely serves to sustain and replicate the virus. 


We see also in the movement of zombies how the body adapts to its new function, with all essential brain function capacity dedicated to the virus, nothing but the most rudimentary abilities remain. We see that the legs transport but only at a specific pace, the brain function to assess a certain situation no longer exists and so movement is kept to a basic form. As with many viruses, apparent restrictions are actually advantages to the host. This limited movement conserves energy and brain function allowing the virus to maximise its dominance of the host. Although physically able to catch and kill humans we need to be mindful of the methods used. Appreciating the attack methods of zombies allows us to defend ourselves in the most efficient manner. Zombies catch their prey by trapping in a restricted space or with additional pack members preventing escape from a particular area. Whereas we will fight (as mentioned earlier) the zombie lounges and grabs, the sole purpose of a zombie attack is to sufficiently incapacitate or restrict the human victim just enough to allow for a virus spread through  a blood generating injury or exchange of bodily fluids (through non-sexual transmission, as following the general rule of viruses that we mentioned earlier, the human reproductive process is no longer needed as the act of feeding is in-and-of-itself a reproductive act). It takes more of a concerted effort by a human to restrain, defend against or incapacitate a zombie, indeed these very actions are often enough to vector the virus. 


The discussion thus far is in relation to direct hand-to-hand or small weapons engagements. It should go without saying that distanced lethal actions are to be recommended. Although no outbreaks thus far have incapacitated the general industrial organisation, we must be prepared for such an event. It is with this in mind that we will not be discussing armed weaponry in the fight other than to discuss the following immediate points.


Firearms are highly specialised tools requiring a certain amount of training but more importantly ammunition. Ammunition like the firearms themselves are restricted and highly specialised items with limited supply. There is a danger in the event of a zombie outbreak that our production or logistics capabilities will be severely compromised and limit out abilities to distribute or replenish supplies. Firearms and such weaponry must be used sparingly. The noise associated with firearms is also a limiting factor as the ever hunting zombies will be attracted to the noise, this of course is fine if you are in a position to safely deal with such a threat, if not; fire and run. The use of firearms will be an initial response item. As the challenge to society increases so in all likely hood will out ability to replenish weaponry stocks diminish. This leave the use of weaponry more suited to the nineteenth century or earlier, swords, knives bows and arrows can all be effective over different ranges. The greater the fighting range the better, because as we mentioned, they only have to infect us, we have to kill them (without infecting ourselves). Where possible avoid close contact but kill at any convenience.


A method of control discussed but not implemented is the use of toxins and poisons on zombies. These have limited impact  and are potentially of greater danger to the humans attempting to apply any toxins  or poisons. Zombie tissue is already necrotic and short of a chemical reaction dissolving the body parts most materials will have little or no effect.  Yes, corrosive chemicals can be used but again to a limited degree only. The danger to humans means that delivery systems need to be restrictive and usually close quartered, this adds greatly to the human danger. Also because zombies do not register pain and function only to feed and replicate the virus, they will continue with any remaining movement of fighting ability until permanently dead, a human will likely retreat once poisons or chemicals are applied to him or her and seek medical assistance. So they do not ingest poisons, toxins and chemicals will only be effective if there is a specific chemical reaction with the zombie tissue (the application of a strong dilution of caustic soda  will burn a hole in whoever or whatever organic compound it is applied to, but if the burn in not in a location that will debilitate the zombie then it will continue pain free to hunt or attack its next victim.


As we have mentioned, the primary vector vehicle is touch (wounding, eating etc.)  and transmission of bodily fluids such as a blood. To date,  despite certain limited anecdotal evidence that the virus may be capable of becoming airborne[5] the overall situation is one of bubonic or physical spread rather than pneumonic  or airborne. Where the virus is suspected of becoming pneumonic, it is reported that the virus remain dormant in the human host until such time as the host dies. It is reported that in such cases the corpse is reanimated a short period after death as the virus adapts to the new host environment and begins to take control of the host.  In the cases of bubonic transmission we see immediately how higher brain functions such as  cognitive abilities, speech, coordinated movement all go, essentially all learned functions are gone and only the reflexive animal movements relating to hunting survive. Speaking of survival it is noted that apart from hunting and replicating there are no survival modes exhibited by the typical zombie, this makes it both easier to remove but also a challenge in so far as it shows no social default social function (other than random hordes) or organisation, thus dispersing any infected population/vectors. In short the use of poisons and toxins and or suitable corrosive chemicals is purely of a localised value and often carries as much danger for the human  as the zombie, if not more so, while knowledge of the virus is limited to a certain extent to either laboratory samples or observational analysis. Attempts to study captured zombies have been limited by their constant need to feed and replicate, thus creating an unstable environment for those studying the disease.


We mentioned earlier the ability of viruses to react to cold by turning to a suspended state or hibernation, we should also consider the effect bright light has on them (UV light as we know works well on most viruses (exposed to a surface)) so we might want  to consider the effects of weather on the zombie population in relation to two factors, the virus itself and the (formally) human host. We know that severe cold will contain the virus, but not kill it. While it contains a virus it kills humans, so the question is, if there is a population surviving say, sub-zero temperatures can they isolate and remove zombies. The human body cannot physically cope below certain temperatures, it will begin to freeze regardless of its nature. The zombie body should begin to freeze, which if left outside will render the zombie immobile. The limitation here is that the zombie is already dead to as long as it can get mobile it can continue to be a danger; think for example of a zombie shot in the stomach, they can continue with a gaping hole, but remove a leg, they become immobile. The benefit of freezing is the,  at least temporary,  paralyses, the zombie must be neutralised while still frozen, so limiting danger to the human population.


We can also look to tropical hot weather, this can be a mixed blessing, humid rainforest conditions would most likely allow the virus to thrive  (such conditions are most likely the basis for the origins of the virus, before the human manipulation to the present form). That said hot open desert conditions may be good. The climate will again degenerate the physical body and through the use of open spaces protection should be provided; again the ssue here is human survival in a particular climate, it needs to be possible but sufficiently had to limit zombie propagation.

Considering living conditions, a lot of thought must be given to how humans can best live in a manner that protects from zombies.  If we look at their mobility we know they can cross flat relatively simple terrain and also travel downhill/stairs (gravity helps), however climbing obstacles or even stairs is somewhat more difficult. Defences which make noise and also require a degree of mobility and agility work well. Traditional defences such as large walls usually work well also, that said, the author is aware of reports  that there may be incidences of zombies evolving to climb over each other to get over walls, such evolutionary practices must be stopped and the zombies removed to prevent spread of such innovations.


Cramped living conditions need also to be looked at, as any mutation in a closed space immediately offers danger to all humans present. Living accommodation needs to be designed to allow for the various humans to be closed off from all others, as much for their own protection as any others present.  Depending on the nature of the virus and incubation period, communal living may act simply to provide a host reservoir for fresh localised outbreaks, each potential outbreak must be controlled. On more individual basis thought must be given to different solutions to the question of ongoing habitat. The traditional designs of our towns and cities needs to be replaced by an approach which takes account of the new concerns of security, food, communication, maintenance of resources and where possible the production of new. Such social aspects of living in the zombie apocalypse are covered in additional documentation. 

What we see is that society has changed and now it is up to those few to come up with a solution, following is a look at one or two of those solutions…




[1] CDRUSSTRATCOM CONPLAN8888-11 “COUNTER-ZOMBIE DOMINANCE” 30 April 2011

[2] http://www.cdc.gov/phpr/learn.htm

[3] Mr Brooks has of course written about limited evolutionary advancement by way of the swarm mentality, while Mr Romero reports from Pittsburgh of limited learning..

[4] Zombie Research Society,  http://zombieresearchsociety.com/

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